Various data of characters and phantom demons of “Makai Senki Disgaea RPG” are posted.
A | B |
---|---|
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C | D |
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Basic information
Type | Monster type | sex | male |
---|---|---|---|
Latent | Bishop | CV | ― |
Prinny coin | 200 (at the time of discharge) | ||
Description | A legendary monster that has confused the demon world. The seal was released and he landed in the demon world again. |
CLASS change
Rarity | name |
---|---|
★★★ | Seto |
★★★★ | Reshep |
★★★★★ | Toto |
★★★★★★ | Horus |
Basic parameters
level | 1 (initial value) | 9999 (maximum value) |
---|---|---|
HP | 90 | 30006000 |
ATK | twenty three | 7501500 |
DEF | 27 | 9001800 |
INT | twenty three | 7501500 |
RES | 31 | 9002400 |
SPD | 47 | 47 |
* The maximum value is for rarity ★★★★★★
Critical (for bare hands)
CRT | Four% | CRD | 125% |
---|
Attribute resistance
fire | water | Wind | Star |
---|---|---|---|
![]() | ![]() | ![]() | ![]() |
-50% | 0% | + 25% | + 10% |
Weapon proficiency
sword | fist | spear | bow | gun | axe | Cane | Power | Knowledge |
---|---|---|---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | Ten |
* The maximum level at the time of acquisition is posted.
Character-specific technique
name | ||||||
---|---|---|---|---|---|---|
Master | SP | power | range | attribute | Dependence | effect |
Third eye | ||||||
Lv1 | 20 (13) | E (D) | Single enemy | ― | INT | Forgetting effect |
I’m thrilled when I’m stared at | ||||||
Tears of mourning | ||||||
Lv50 | 50 (39) | F + (E) | All enemies | ― | INT | SPD-15% |
Not an eye disease | ||||||
Soul bind | ||||||
Lv200 | 65 (52) | E (D) | All enemies | ― | INT | ― |
Well, if it’s tightened so much! | ||||||
Immoral treasure hall | ||||||
Demon remodeling | 70 (58) | S (S +) | Single enemy | ― | INT | Forgetting effect |
It smells like treasure |
* () When the special move level is the maximum in parentheses
Magic
name | ||||||
---|---|---|---|---|---|---|
Master | SP | power | range | attribute | Dependence | effect |
Wind | ||||||
Lv4 | 20 (13) | E (D) | Single enemy | ![]() | INT | ― |
Damage with the magic of the wind (1st stage) | ||||||
Mahuge | ||||||
Lv9 | 15 (6) | ― | Single enemy | ― | ― | Forgetting effect |
Puts the target in the “Forgot” state (lasts 3 turns) | ||||||
sleep | ||||||
Lv15 | 25 (14) | ― | Single enemy | ― | ― | Gives sleep effect |
Puts the target in a “sleep” state (lasting 3 turns) | ||||||
Speed down | ||||||
Lv22 | 10 (3) | ― | Single enemy | ― | ― | SPD-20 (35)% |
Lowers the target’s SPD (lasts 3 turns) | ||||||
Mega Wind | ||||||
Lv30 | 40 (31) | F (F +) | All enemies | ![]() | INT | ― |
Damage with the magic of the wind (2nd stage) | ||||||
Mega Mahuge | ||||||
Lv40 | 45 (35) | ― | All enemies | ― | ― | Forgetting effect |
Puts the whole in a “forgot” state (lasts 2 turns) |
* () When the special move level is the maximum in parentheses
* Human type is learned according to the weapon skill level of the wand, and monster type is learned according to the weapon skill level of monster magic.
Magic ability
Genma Tribe A
Type | Ability-Name | effect |
---|---|---|
Maine | Evil Eye | All abilities except SPD of all enemies -6% |
sub | Mark of magical amplification | At the beginning of the battle, your initial SP +18 |
sub | Mind mastery | At the beginning of the battle, your RES + 22% (3 turns) |
sub | Lock on eye | At the beginning of the turn, RES-35% of the enemy character with the first action gauge (2 turns) |
Genma Tribe B
Type | Ability-Name | effect |
---|---|---|
Maine | Evil Eye | All abilities except SPD of all enemies -6% |
sub | Mark of magical amplification | At the beginning of the battle, your initial SP +18 |
sub | Defense mastery | At the beginning of the battle, your DEF + 22% (3 turns) |
sub | Lock on eye | At the beginning of the turn, RES-35% of the enemy character with the first action gauge (2 turns) |
Genma C
Type | Ability-Name | effect |
---|---|---|
Maine | Evil Eye | All abilities except SPD of all enemies -6% |
sub | Mark of magical amplification | At the beginning of the battle, your initial SP +18 |
sub | Defense mastery | At the beginning of the battle, your DEF + 22% (3 turns) |
sub | The curse of collapse | At the beginning of the turn, ATK-35% of the enemy character with the first action gauge (2 turns) |
Genma Tribe D
Type | Ability-Name | effect |
---|---|---|
Maine | Evil Eye | All abilities except SPD of all enemies -6% |
sub | Mark of magical amplification | At the beginning of the battle, your initial SP +18 |
sub | Mind mastery | At the beginning of the battle, your RES + 22% (3 turns) |
sub | The curse of collapse | At the beginning of the turn, ATK-35% of the enemy character with the first action gauge (2 turns) |
Demon remodeling
Genma Tribe A
Number of times | Details of remodeling | Details |
---|---|---|
1 | Mastering the sub-magic “Mark of Magic Amplification” | At the beginning of the battle, your initial SP +18 |
2 | Basic parameters + 25% | All parameters except SPD + 25% |
3 | Mastering the unique technique “Treasure Hall of Immorality” | It smells like treasure |
Four | Basic parameters + 10% | All parameters except SPD + 10% |
Five | Mastering the sub-demon “Mind Mastery” | At the beginning of the battle, your RES + 22% (3 turns) |
6 | Basic parameters + 25% | All parameters except SPD + 25% |
7 | Mastering the sub-demon “Rock on Eye” | At the beginning of the turn, RES-35% of the enemy character with the first action gauge (2 turns) |
8 | Basic parameters + 10% | All parameters except SPD + 10% |
9 | Basic parameters + 10% | All parameters except SPD + 10% |
Ten | Basic parameters + 10% | All parameters except SPD + 10% |
Genma Tribe B
Number of times | Details of remodeling | Details |
---|---|---|
1 | Mastering the sub-magic “Mark of Magic Amplification” | At the beginning of the battle, your initial SP +18 |
2 | Basic parameters + 25% | All parameters except SPD + 25% |
3 | Mastering the unique technique “Treasure Hall of Immorality” | It smells like treasure |
Four | Basic parameters + 10% | All parameters except SPD + 10% |
Five | Mastering the sub-demon “Defense Mastery” | At the beginning of the battle, your DEF + 22% (3 turns) |
6 | Basic parameters + 25% | All parameters except SPD + 25% |
7 | Mastering the sub-demon “Rock on Eye” | At the beginning of the turn, RES-35% of the enemy character with the first action gauge (2 turns) |
8 | Basic parameters + 10% | All parameters except SPD + 10% |
9 | Basic parameters + 10% | All parameters except SPD + 10% |
Ten | Basic parameters + 10% | All parameters except SPD + 10% |
Genma C
Number of times | Details of remodeling | Details |
---|---|---|
1 | Mastering the sub-magic “Mark of Magic Amplification” | At the beginning of the battle, your initial SP +18 |
2 | Basic parameters + 25% | All parameters except SPD + 25% |
3 | Mastering the unique technique “Treasure Hall of Immorality” | It smells like treasure |
Four | Basic parameters + 10% | All parameters except SPD + 10% |
Five | Mastering the sub-demon “Defense Mastery” | At the beginning of the battle, your DEF + 22% (3 turns) |
6 | Basic parameters + 25% | All parameters except SPD + 25% |
7 | Mastering the sub-demon “Curse of Collapse” | At the beginning of the turn, ATK-35% of the enemy character with the first action gauge (2 turns) |
8 | Basic parameters + 10% | All parameters except SPD + 10% |
9 | Basic parameters + 10% | All parameters except SPD + 10% |
Ten | Basic parameters + 10% | All parameters except SPD + 10% |
Genma Tribe D
Number of times | Details of remodeling | Details |
---|---|---|
1 | Mastering the sub-magic “Mark of Magic Amplification” | At the beginning of the battle, your initial SP +18 |
2 | Basic parameters + 25% | All parameters except SPD + 25% |
3 | Mastering the unique technique “Treasure Hall of Immorality” | It smells like treasure |
Four | Basic parameters + 10% | All parameters except SPD + 10% |
Five | Mastering the sub-demon “Mind Mastery” | At the beginning of the battle, your RES + 22% (3 turns) |
6 | Basic parameters + 25% | All parameters except SPD + 25% |
7 | Mastering the sub-demon “Curse of Collapse” | At the beginning of the turn, ATK-35% of the enemy character with the first action gauge (2 turns) |
8 | Basic parameters + 10% | All parameters except SPD + 10% |
9 | Basic parameters + 10% | All parameters except SPD + 10% |
Ten | Basic parameters + 10% | All parameters except SPD + 10% |
Potential
No. | Learning conditions | Enhancement content | Details |
---|---|---|---|
1 | Trials of the Phantom Tribe 1 Battle | Strengthening basic parameters | INT + 5% |
2 | 5 Bishop Tips | Strengthening unique skills | Tears of the Darkness [SP-4] |
3 | Phantom Trial Trial 3 Battle | Strengthening basic parameters | HP + 20% |
Four | 7 Bishop Tips | Strengthening basic parameters | All parameters except SPD + 5% |
Five | Phantom Trial 5 Battle | Increase in initial SP | SP + 5 |
6 | 9 Bishop Tips | SPD enhancement | SPD + 3 |
7 | Phantom Trial 7 Battle | Strengthening basic parameters | DEF + 5% |
8 | 11 Bishop Tips | Strengthening basic parameters | RES + 15% |
9 | 13 Bishop Tips | Strengthening unique skills | Immoral Treasure Hall [Power UP] |
Ten | Phantom Trials 10 Battles | Strengthening basic parameters | All parameters except SPD + 10% |